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X plane 11 aircraft parked
X plane 11 aircraft parked










x plane 11 aircraft parked x plane 11 aircraft parked

A photometric render light system relies on a lot of data to represent more realistic light levels found in the real world. In a blogpost, senior developer Ben Supnik described the theory behind the new lighting system which takes the form of a photometric system that adds a huge amount of detail to how light is displayed and what the user experiences compared to the current lighting engine found in X-Plane 11. In a video where Austin Meyers, creator of X-Plane, shows off the new environment and the new A330, Austin insists there is still a lot of work still to do in terms of performance and graphics optimisation and scenery rendering. One of the largest improvements to the platform will be the environmental changes including a whole new environmental system which will include volumetric clouds, native integration of an improved librain system as well as seasonal autogen trees and vegetation. From volumetric clouds to brand new aircraft, the team are working tirelessly to bring the X-Plane platform into the next generation. Since the initial announcement back in September, Laminar research has drip-fed their social media feeds with fantastic looking screenshots, direct from X-Plane 12.












X plane 11 aircraft parked